Cover art for WHAT HATH GOD WROUGHT v1.01

WHAT HATH GOD WROUGHT

v1.01 Visual Novel Windows macOS Linux

Lesbian sci-fi horror set in post-Crash Chicago wasteland

The Great Crash is the day when demons first manifested on Earth.

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Lesbian sci-fi horror set in post-Crash Chicago wasteland

StashlyVN Review

WHAT HATH GOD WROUGHT presents a tightly wound narrative about two women—Rachel, a data scientist, and Lori, a survival fixer—whose collision course with a high-class demon in the Chicago post-Crash zone becomes catastrophic. The game's premise sits at the intersection of hard sci-fi body horror and intimate character study: demons here don't possess or tempt, they disfigure matter itself, reordering DNA with mathematical precision. The premise borrows liberally from Andrei Tarkovsky's Roadside Picnic sensibility—zones of inexplicable danger, containment efforts that fail, humanity's stubborn survival instinct.

The experience clocks roughly three hours across a single linear route, totaling around 25,000 words. hamaonoverdrive and Fisher's team construct this story with notable technical ambition: the engine pushes Ren'Py's 3D capabilities visibly, and the 2003 web aesthetic (Y2K revival) bleeds through the UI and visual design with deliberate artificiality. This isn't nostalgia—it's unease rendered through chunky fonts and fragmented layouts. The pacing assumes you're comfortable with slower revelation; the narrative unfolds methodically rather than breathlessly.

The adult content here is neither incidental nor exploitative. The relationship between Rachel and Lori carries genuine tenderness amid the escalating horror, and intimate moments are framed as human warmth against inhuman threat. Gore appears, but it's purposeful: the demon's touch is described through biological specificity (protein denaturation, hydrogen bond disruption) that makes the violence feel scientific rather than gratuitous. Accessibility options—reduced flashing, configurable speech pauses, and in-game content warnings—signal thoughtful design toward players with sensory sensitivities.

The game credits explicitly note that every asset was hand-crafted by the team. For a 2026 Toxic Yuri VN Jam submission, this is polished work.

Pros

  • Ambitious 3D visuals pushing Ren'Py's technical limits
  • Y2K aesthetic and Tarkovsky-inflected worldbuilding feel cohesive, not derivative
  • Hard sci-fi body horror grounded in biological specificity
  • Genuine emotional stakes between protagonists despite linear route
  • Accessibility features (flashing reduction, content warnings) well-implemented
  • Tight three-hour experience that doesn't overstay its premise

Cons

  • Single linear route limits replayability for some players
  • Slower pacing may feel deliberate to some, tedious to others
  • Itch page offers minimal gameplay footage, making expectations unclear
  • Gore and body horror won't resonate with all horror fans
Recommended for: Players drawn to quiet, character-focused sci-fi horror with sapphic romance; fans of Tarkovsky-adjacent worldbuilding; readers comfortable with explicit adult themes alongside existential dread and biological horror
Skip if: Those seeking action-driven narratives, multiple branching routes, or horror that relies on jump-scares rather than slow-building biological wrongness should look elsewhere.
Similar taste: If you gravitated toward the scientific melancholy of *Roadside Picnic* and the queer intimacy of titles like *We Know the Devil*, this delivers both—one linear path, high conceptual density, and a relationship that matters precisely because everything around it is ending.

Editorial summary generated from public metadata. Updated 11 days ago.

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Info

Updated
9 days ago
Genre
Visual Novel
Platforms
windows, macos, linux
Languages
English
Version
v1.01
Source
itch
First indexed
11 days ago

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