Night Vision
Beat Them All Up in this 3D "Mystery Action Game"
Links (1)
- itch https://nite-vision.itch.io/night-vision download for windows
About this game
CONTROLLER IS REQUIRED.
HOW TO PLAY
You have 60 seconds to live and must beat things up to refill that time. Keep a combo going to build up a multiplier. Getting maximum "Ritual" will summon a rock you can break to receive an eye. You can receive 3 eyes this way. There are 9 eyes in the game, you have to collect 3 and get to the center of the level to win. Try to master the game's unique traversal mechanics, solve its mysteries, and find each of the 4 endings!
CONTROLS
Left Stick - move
Right Stick - camera
LT - Lock-On
B - Punch/Zoom Punch
A - Jump/Hi Jump (Just after landing)/Bounce Punch (while in air)
X - Slip (Dodge)
Y - Spin Attack/Slam Attack (In air)
Point at enemies with the left stick to aim at them. If you press B while aiming, you'll do a Zoom Punch that'll let you close the distance almost instantly.
FEATURES
A non-linear open world character action 3D platformer musou survival game (or as I'm calling it: "Mystery Action Game") I made for Pompous Trash Jam 2025. Instead of telling the story of what happens in the game, I'll let you draw your own conclusion and say a few words about the game.
DEVLOG
I remade one of my first ideas starring one of my oldest original characters, reexamined through the lens of my current skills and ideas about video games and informed by
hi-concept absurdist tragedies like Jojo Stone Ocean and Twin Peaks: The Return.
The first version of this was some ms paint sprites I tried and failed to make fight each other in Game Maker.
I've come quite a ways since then.
Although rough in this state, I feel I've captured the essence of my original vision for a game with one beginning state, one ending state, and an endless number of permutations between.
A vague nightmare that defies explanation
.
A vicious expression of creativity in an interactive system
. I could, and probably will, spend another 2 months iterating on this. I worked 10 hour days and had
fun
making this. In the spirit of Pompous Trash, I present it in this raw form. Whatever anyone else makes of it,
mummy loves her little trainwreck
, just as much as she does all of the others
This game is cludged together from a years old stash of 3D models, level templates, code, sounds, and character designs and built on top of an action-adventure framework I work on solo full-time.
CREDITS
* Liz "NITE VISION" Gravis - Concept, programming, direction, design, planning, modeling, animation, textures, sprites, sound
*
Groverhaus
- OST
*
Lowlande
- 3D Models & Animations for Buck Donkey and Burning Nyan, VFX, Trashcore+Nihilism URP postprocessing
* Aelita "Vessk" Mullet - 3D Models (Environment)
* Landon Kuiper - Animations (Pedestrians)
Special Thanks:
the crew from Sex Helicopter, since I reused like all of the visual assets from that
4/14 - fixed a couple of game-breaking bugs
Info
- Updated
- 4 hours ago
- Genre
- Action
- Platforms
- windows
- Source
- itch
- First indexed
- 4 hours ago
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