Strip 2048
by Not Jam · developer page
The classic merging game, with added nudity.
Links (1)
- itch https://not-jam.itch.io/strip-2048 download for windowsdownload for linux
About this game
An ordinary game of 2048, but if you do well you get to see people take their clothes off.
WHY?
This is a little outside of the normal content I make, so merits a bit of an explanation:
We've been seeing an increase in censorship of adult content worldwide recently, by governments and payment processors alike, from
Itch
and
Steam
deindexing games due to pressure from payment providers, the UK's absurd and
deeply ineffective
online safety act
and
ban on depictions of choking in porn
, and similar efforts in the US and other countries.
All of these measures have a few things in common: they fail to protect the people they're intended to protect by being
effortless to bypass
; they inconvenience everyone and expose
users to data breaches
; they directly harm adult content creators; and they stigmatise people engaging with adult and specifically fetish content.
I'm not generally an adult content creator, but I felt compelled to make this tiny porn game in solidarity and in protest. More than ever I feel it's important to be openly and outspokenly sex-positive and to reject censorship; and to remind people that policing kinks and fetish content, even material you find gross or icky, is censorship.
And honestly, I think I also just wanted an excuse to draw naked people and sex toys. It can be both!
ABOUT
Made in
Godot
// Art made in
GIMP
// Music/SFX made in
Renoise
The downloadable versions of the game for Windows and Linux contain the exact same content as the browser version, but also include full sprite sheets for both characters and all of the different sex toys, licenced under CC0 terms. Please feel free to use these if you want to create art, decorate your space, put them in your games - they're yours to use as you like :)
This game is proud to be human-made: fuck AI.
Palette used is
Pineapple 32
(with a handful of additional colours where required), and I think the CRT shader is based on something from
Godot Shaders
- I can't find anything that matches, so it's possible the exact shader I'm using was removed, but I'll update if I find it!
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