Cover art for Coffee Story, an adult visual novel by unnie

Coffee Story

Role Playing Windows

by unnie · developer page

what if yume nikki and life sim but lewd?

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About this game

A lewd dreamworld filled with strange monsters and surreal situations. Changes within dreams slowly seep into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche.
Important information:
Game mechanics are cryptic, the puzzles are difficult, and there is a lot of text. If you only want to see adult content save yourself the time.
There is no official walkthrough. Discovering what you can do is part of the gameplay. Most of the story can be experienced without exploring the dream world.
The game is in an incomplete state: expect bugs and segments that don't make sense. Help me find them.
You can explore the Dream World with the story disabled in Freeplay mode.
This game has the following content: pregnancy,  forced feminization, gender swap and several other transformations.
This game won't run on outdated hardware. If you can run classic Skyrim, a 14 year old game, you're good.
The public version is 1 release behind.
Visuals:
Scenes and characters are depicted through animated pixelart at world scale, in real time. There are no CG images.
A humanoid characters consists of many interchangeable hand-drawn sprites that layer on top each other. I.e the head alone consists of interchangeable irises, eye shapes, front hair, back hair, mouth, eyebrows, special effects, with swappable palettes.
Environments are a mix of my own sprite-work and various asset packs rescaled, edited or redrawn to better fit character proportions.
The target resolution is 1280x720. This can be rescaled, but the area view won't increase.
The target framerate is 60fps. Increasing the framerate increases the speed of the animations by design.
Narrative:
The narrative is told through dialog and visual story telling. No prose. Player choices can be superficial or story altering.
The tone ranges from slice of life comedy to existential horror. Or so I'm told.
While the protagonist exhibits agency and participates in conversations, the narrative is largely carried by NPCs.
There are ~13000 lines of dialogue.
Gameplay:
The gameplay consists of 2 phases:
1. A life sim. During the day the protagonist attempts to maintain life by interacting with this world's characters and engaging in activities in order to manage a stat system.
2. The dream world. At night the protagonist attempts to solve esoteric puzzles while navigating a monster filled dream world.
The game has no traditional loss condition, although there are nuisances and annoyances that encourage the player to engage in its mechanics.
Audio:
Ambiance, music and sound effects.
Controls:
The default scheme aims to simulate typical RPG maker controls as well as WASD standards. Otherwise, controls can be remapped if needed.
Limited mouse support: Movement, some in game menu navigation.
Ukuzala:
Without doubt those of you who have played Coffee Extra: Ukuzala will notice the characters are the same. I used Ukuzala as an exercise to practice writing and flesh out these characters. Whether the spin off has anything to do with the main game is entirely up to you.

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Info

Updated
7 hours ago
Genre
Role Playing
Platforms
windows
Languages
English
Author
unnie
Source
itch
First indexed
7 hours ago

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